Beschreibung
Why do we play games and why do we play them on computers? The contributors of 'Games and Rules' take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a 'Magic Circle', whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore.
Autorenportrait
Beat Suter (PhD), born in 1962, works as lecturer and researcher in game design at the Zurich University of the Arts (ZHdK) and manages GameLab and Game Archive. He has a PhD in literary studies. Mela Kocher (PhD), born in 1972. After publishing her dissertation in 2007 on aesthetics and narratology in video games, she spent two years on a post-doc project at the University of California, San Diego. Today she works as senior researcher in game design at the Zurich University of the Arts (ZHdK). René Bauer, born in 1972, studied German philology and literary studies, biology and computer linguistics at the University of Zurich. He works as lecturer, researcher, and head of master education in game design at the Zurich University of the Arts (ZHdK).